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Showing posts with label myth. Show all posts
Showing posts with label myth. Show all posts

Saturday, November 03, 2007

Fred Patten Reviews The Game


The Game
Author: Diana Wynne Jones
Publisher: Firebird/Penguin Group
ISBN: 10: 0-14-240718-6
ISBN: 13: 978-0-14-240718-9

Hayley is a young girl living in London with her grandparents since her parents disappeared when she was a baby. Her overly strict grandmother keeps her virtually a prisoner at home, especially denying her knowledge of the mysteriously beautiful “mythosphere” which her grandfather studies on his computers. Finally she is banished in disgrace (but without being told why) to the home of relatives in Ireland.

Glumly expecting an even harsher household, Hayley is pleasantly bewildered to find that “the Castle” is a lively place overflowing with friendly aunts and young cousins her own age who seem to have been expecting her for ages.

The children eagerly introduce her into their secret game, a scavenger hunt for objects like a scale from the dragon that circles the zodiac, Sleeping Beauty’s spindle, a drinking horn used by Beowulf, and a hair from Prester John’s beard. Since Hayley has grown up uneducated, she does not realize how rare these are; but she is delighted when the search takes them into the forbidden mythosphere:

“They could see the strand they were on now, a silvery, slithery path, coiling away up ahead. The worst part, to Hayley’s mind, was the way it didn’t seem to be fastened to anything at the sides. Her feet, in their one pink boot and one black boot, kept slipping. She was quite afraid that she was going to pitch off the edge. It was like trying to climb a strip of tinsel. She hung on hard to Troy’s warmer, larger hand and wished it were not so cold. The deep chilliness made the scrapes on the front of her ache.

To take her mind off it, she stared around. The rest of the mythosphere was coming into view overhead and far away, in dim, feathery streaks. Some parts of it were starry swirls, like the Milky Way, only white, green, and pale pink, and other more distant parts flickered and waved like curtains of light blowing in the wind. Hayley found her chest filling with great admiring breaths at its beauty, and she stared and stared as more and more streaks and strands came into view.”


It is obvious almost from the start that Hayley is a special child. Just how special is revealed slowly as the story progresses and Hayley learns who she and her parents really are. Jones has used the plot device of walking between worlds in previous novels, but The Game is separate from her other books.

A knowledge of Greek and Roman mythology may help the reader recognize some of the characters whom Hayley does not know, but Jones introduces them all in a curtain-call endnote. This short novel or novella is in the Firebird series for young readers, although it, like Jones’ other novels, will charm readers of all ages.

Sunday, May 13, 2007

Fred Patten Reviews The Ancient Book of Myth and War


The Ancient Book of Myth and War
Author: Scott Morse, Lou Romano, Don Shank, and Nate Wragg
Publisher: Red Window/AdHouse Books
ISBN 10: 0-9774715-1-9
ISBN 13: 978-0-9774715-1-5


The four artists whose paintings compose this glossy hardcover 80-page art book/folio are young but veteran comic book creators and animation studio artists. All have recently worked or still work at Pixar Animation Studios as sketch artists and designers.

In these 35 full-color experimental works (although a few are monochromatic), the four artists “each take a personal approach to their myths and heroes. Their stories include retellings of ancient myths as well as the creation of new legends” (from the Introduction by Harley Jessup).

All four work in modern art forms, from abstract to impressionistic. Scott Morse’s bold paintings illustrate specific classic myths (the Deluge, the Golem of Prague, Oedipus Rex, Finn MacCoul, scenes from Native American folklore) and more general scenes of “war” (a Wild West barroom brawl, a modern urban “The Battle of Algiers”). Lou Romano’s surrealistic works are more generic scenes of Greek history and mythology; “Spartan”, “Trojan Horse”, “War Monster”. “Zeus”, “Perseus & Medusa”. Nate Wragg has created a cartoon ancient soldier, “Pathetos the Warrior’, and painted him in battles around the world against “The Deep Sea Hydra”, “Yeti”, “Cyclops”, “Demonic Centaurides”, “The Ancient Fire Sasquatch” and more. Don Shank, the most varied artist, has created his own myths and battles (“Orange Goddess”, “Fight”, “Map of the First Galactic War”, “Archway Usher” “Stab”) in paintings that range from Dali-esque “realism” to pure abstractionism.

Each painting, on a right-hand page, is faced with the left-hand page’s artist’s notes, giving the title, description of what the scene represents, and medium. The latter range from “Gouache on watercolor paper” through “Cell vinyl on board” and “Collage” to “Digital”. More and more modern artists, especially those who work in the cartooning industries, are painting entirely in their computers, and it is impossible to tell these works from “hard copy” acrylic or gouache or watercolor works on artboard. The Ancient Book of Myth and War is impressive both as a collection of modernistic fine art, and as a showcase of animation studios’ artists’ personal artistic talents.

Sunday, January 07, 2007

American Born Chinese


American Born Chinese
Author: Gene Luen Yang
Publisher: First Second
ISBN: 1596431520

Graphic Novelist Gene Yang’s masterful blending of the three stories in this book was intelligent and emotional. There’s the legend of the Monkey King who wants to be revered as a god be worshipped above all others, a Caucasian teenaged boy named Danny who is ashamed of his Chinese cousin who seems to be one big jumbled up mess of painful stereotypes, and the story of Jin, a lonely Chinese-American boy who sits alone at lunch and feels left out and misunderstood. Each story is so skillfully woven into the others and it is completely compelling and absorbing.

Each story in American Born Chinese is filled with humor, life, wit and pathos. It’s very affecting. Jin’s struggles with alienation, race and identity are struggles that everyone goes through, in particular children of other cultures. We all feel the need to fit in and each of us has given up some small bit in order to do so. I think that’s what makes this book so fascinating. It tells the story of a young boy struggling with trying to fit in, fighting who he really is while trying to find out who he really is and ultimately finding self-acceptance.

I loved that the classic Chinese tale of the Monkey King is one of the stories that is woven into the others. It ties legend and myth to real life and it really worked with the other more contemporary plotlines.

The artwork is beautiful as well. Each illustration shows depth, color and emotion. The colors are warm and add dimension to the story.

About the Author:
Gene Yang began drawing comic books in the fifth grade. In 1997, he received the Xeric Grant, a prestigious comics industry grant, for Gordon Yamamoto and the King of the Geeks, his first comics work as an adult. He has since written and drawn a number of titles, including Duncan’s Kingdom (with art by Derek Kirk Kim) and The Rosary Comic Book.

He lives in the San Francisco Bay Area with his wife and son.

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